Press guides7 min readLast updated: September 29, 2026

Control Resonant SHÜM Arcade: All Cabinet Locations & Rewards

Where all eight Shum III arcade cabinets are, the zone level and abilities each needs, its challenge type, and the leaderboard rewards.

Short answer

There are eight SHÜM III arcade cabinets: one per zone plus a post-game cabinet in Dylan’s Apartment. Place on a cabinet’s leaderboard — second place is enough — for a customization item, a Reset Item and a Health or Power Upgrade Point. Cabinets are not on the map at first; each appears once its zone reaches Zone Level 3 to 6. The first you can reach is usually West Incursion Zone (Level 3, needs Shift and Reach) or Central and The Park (Level 4). The post-game cabinet’s high score unlocks the Novelty Magnet Artifact.

By zone: Downtown · Central · Evacuation Zone · West Incursion · The Park · Underpass · Unknown · Dylan’s Apartment
By question: Rewards · Challenge types · Conflicts

SHÜM III arcade quick reference: one tile per cabinet with its zone level, challenge type and location, from Downtown to the post-game cabinet in Dylan’s Apartment
SHÜM III arcade quick reference: zone level, challenge type and location for all eight cabinets. Our own summary card, not a game screenshot; challenge types differ between some sources.Diagram by Control Resonant Wiki · Based on: Game Rant · Hardcore Gamer · XboxPlay · ShowGamer · KeenGamer

All Shum III cabinets at a glance

ZoneUnlocks atChallengeWhere
DowntownZone Level 6DefendWear ’Em & Wash ’Em laundromat, far south of the map
CentralZone Level 4Parkour (obstacle course)Urban Fresh Mart, northeast Central
Evacuation ZoneZone Level 6SurviveEast side, behind a Level 2 Keycard door
West Incursion ZoneZone Level 3SurviveAtlantis Cafe, near Empire Avenue fast travel
The ParkZone Level 4SurviveNorth, near Mold Factory fast travel, red-door building
UnderpassZone Level 5Timed wavesSoutheast, on the Maintenance Protocol route
UnknownZone Level 5ParkourWest, near Factory Island fast travel
Dylan’s ApartmentAfter the main storyConquest (combat)Inside Dylan’s Apartment

Zone levels, locations and challenge types are from Game Rant, XboxPlay and ShowGamer, which agree on all eight; Hardcore Gamer lists the seven zone cabinets and differs on two challenge types (see conflicts).

Shum rewards: what a leaderboard spot pays

Each cabinet has a leaderboard of preset scores. According to XboxAchievements, getting onto it earns a customization item, a Reset Item and a Health or Power Upgrade Point for finishing top — but second place is already enough for the best of the rewards, so you rarely need a perfect run.

  • Stubble (cosmetic): earn a leaderboard position in the Parkour challenge in northeastern Central (KeenGamer).
  • Armoured Helmet M1 (cosmetic): earn a leaderboard position in the Survive challenge in northern West Incursion Zone (KeenGamer).
  • Novelty Magnet (Artifact): a high score on the post-game cabinet in Dylan’s Apartment. Equipped, it shows nearby small resource crates on your minimap (Gamer.org).
  • SHÜM! trophy / achievement: simply play any Shum III cabinet once — no score needed (XboxAchievements).

Why they are worth it: Upgrade Points permanently raise Dylan’s health or power, and Reset Items pay for respeccing. Hotfix 1.3.3 already made respeccing cheaper, so the arcade’s free Reset Items stretch further — handy before a boss like the Deserter.

We have not found a source that names the customization item for the Downtown, Evacuation Zone, The Park, Underpass or Unknown cabinets. KeenGamer also lists an outfit piece called “Fit” for completing “its associated Arcade Cabinet challenge” without saying which cabinet.

Downtown arcade cabinet

Unlocks at: Zone Level 6. Challenge: Defend — protect an FBC shipment from waves of Hiss.

Where: inside the Wear ’Em & Wash ’Em laundromat on the extreme southern edge of Downtown, near a fast travel point. You do not need Reach: climb the roofs and jump across the levitating platforms to get in (XboxPlay, Game Rant).

This is a different Wear ’Em & Wash ’Em from the Central laundromat that hides the washing machine puzzle.

Central arcade cabinet

Unlocks at: Zone Level 4. Challenge: Parkour — sprint through an obstacle course to the finish line as fast as you can.

Where: inside the Urban Fresh Mart in the northeastern part of Central; it is freely accessible. A leaderboard position here earns the Stubble cosmetic.

Evacuation Zone arcade cabinet

Unlocks at: Zone Level 6. Challenge: Survive consecutive enemy waves.

Where: on the eastern side of the zone, behind a locked door that needs a Level 2 Keycard. You get the keycard during a main story mission, so come back afterwards. Hardcore Gamer describes it as the building with a bright red glow.

West Incursion Zone arcade cabinet

Unlocks at: Zone Level 3 — the lowest requirement of any cabinet. Challenge: Survive — defeat multiple waves of enemies.

Where: in the Atlantis Cafe near the Empire Avenue fast travel point, on the northern side of the zone. You need both the Shift and Reach abilities to get in. A leaderboard position earns the Armoured Helmet M1.

The Park arcade cabinet

Unlocks at: Zone Level 4. Challenge: Survive — an intense wave-clearing fight.

Where: in the north of The Park near the Mold Factory fast travel point, inside a building with a red door. Hardcore Gamer says it sits behind a Mold wall that only a fire ability can destroy, so if you cannot get through, come back once you have Ignite.

Underpass arcade cabinet

Unlocks at: Zone Level 5. Challenge: a timed trial — wipe out the enemy waves before the clock runs out.

Where: in the southeast of the Underpass, reached during the Maintenance Protocol quest. After Dylan opens the quest door, keep going straight past the objective instead of turning toward it (Game Rant). Hardcore Gamer places it on the eastern side near the zone’s fast travel door.

Unknown arcade cabinet

Unlocks at: Zone Level 5. Challenge: Parkour.

Where: in the west of the Unknown zone near the Factory Island fast travel point; reach it by jumping from a Gravity Well (Game Rant, XboxPlay). Hardcore Gamer puts it on the southwest side, through a door with a “Stop. Think. Before It’s Too Late” sign — a useful landmark once you are close.

Post-game cabinet in Dylan’s Apartment

Unlocks: after you finish the main story. Challenge: Conquest, a combat challenge where you eliminate every enemy to push your score as high as possible. Game Rant calls it “more unique” than the zone cabinets.

Reward: a high score unlocks the Novelty Magnet Artifact, which marks nearby small resource crates on your minimap — useful for mopping up the collectibles you missed (Gamer.org).

Challenge types and how to score

TypeGoalWhat mattersCabinets
ParkourReach the finish lineSpeedCentral, Unknown
SurviveLast through the wavesHow long you surviveEvacuation Zone, West Incursion, The Park
DefendProtect an FBC shipmentHow much of the asset’s health is leftDowntown
Timed wavesClear waves before the timerKill speedUnderpass
ConquestEliminate every enemyTotal pointsDylan’s Apartment (post-game)
  • Raise the zone first. A cabinet will not appear until its zone reaches the listed level, so side quests and cleared threats in that zone come first.
  • Aim for second, not first. Second place already pays the best of the rewards, according to XboxAchievements.
  • Respec for the fight. For Survive, Defend and timed waves, a crowd-control Aberrant build scores far better than a single-target boss build. Reset Items are cheap since hotfix 1.3.3.
  • Retry freely. None of the guides we checked mention a limit on attempts.

Conflicts between sources

  • Underpass: Game Rant, XboxPlay and ShowGamer describe a timed wave-clearing trial; Hardcore Gamer calls it Defend.
  • Unknown and Central: all sources agree these are Parkour or obstacle courses.
  • The Park: only Hardcore Gamer mentions the Mold wall that needs fire; the others just describe a red-door building near Mold Factory fast travel.
  • Cabinet count: Game Rant’s headline says seven and its intro mentions ten, but it and every other guide list the same seven zone cabinets plus the post-game one — eight in total.
  • Challenge categories: XboxAchievements names four — Survive, Clocked, Defend and Parkour — plus Conquest after the story. “Clocked” is most likely the Underpass timed trial.

Checked against six written guides on September 29, 2026. We have not played every cabinet ourselves, and score thresholds for each leaderboard are not published in any source we found.

Shum arcade FAQ

What are the SHÜM rewards in Control Resonant? Placing on a cabinet’s leaderboard pays out a customization item, a Reset Item and a Health or Power Upgrade Point. XboxAchievements says you get all of it by finishing top of the leaderboard, but second place is enough for the best rewards. Two named rewards: the Stubble cosmetic from the Central Parkour cabinet and the Armoured Helmet M1 from the West Incursion Zone Survive cabinet (KeenGamer).

How many SHÜM III arcade cabinets are there? Eight: one in each of the seven zones — Downtown, Central, Evacuation Zone, West Incursion Zone, The Park, Underpass and Unknown — plus a post-game cabinet in Dylan’s Apartment that unlocks after the main story.

Are the arcade cabinets marked on the map? Not at first. Game Rant notes the cabinets are not marked on the map from the start, and each one only appears once its zone reaches the required level (Zone Level 3 to 6).

What does the post-game arcade cabinet give you? The cabinet in Dylan’s Apartment runs a combat challenge where you eliminate every enemy for the highest score. Gamer.org says a high score there unlocks the Novelty Magnet Artifact, which shows nearby small resource crates on your minimap.

Is there a trophy for the SHÜM arcade? Yes. Playing any Shum III cabinet for the first time unlocks the SHÜM! trophy on PS5 (Bronze) and the SHÜM! achievement on Xbox and Steam, according to XboxAchievements. You do not need a high score for it.

More Control Resonant guides

While you are raising zone levels, the same seven zones hide the Mysterious Dog’s toy — see the dog toy locations — and a supernatural cab each for The Last Taxi. In Central, the washing machine puzzle opens a hidden shelter with another Health Upgrade Point, and the Power Lines walkthrough solves every subway station. Browse all Control Resonant guides for the rest.

Sources