Platinum at a glance
| Item | Detail |
|---|---|
| Trophies | 50 on PS5: 1 Platinum, 1 Gold, 16 Silver, 32 Bronze (49 achievements on Xbox and Steam) |
| Difficulty | 4/10, or 3/10 with Assist Mode (PowerPyx) |
| Time | 40–50 hours, or 30–40 with Assist Mode |
| Missable | 1 semi-missable: Be What You Want to Be |
| Online / glitched | None / none reported |
| Difficulty-related | None; Assist Mode is allowed for everything |
| Playthroughs | One, plus post-game free roam |
| Collectibles | 67 locations across the trophy-related sets |
Assist Mode includes options like invincibility and one-hit kills, and none of them lock trophies. Our difficulty settings guide covers every slider.
The one missable trophy
Be What You Want to Be (Bronze): save every guest during the karaoke. It is part of the side story The Party Won’t Stop, in an apartment in the southwest of the West Incursion Zone. Follow the music. PowerPyx suggests coming from the higher street to the east, jumping onto the roof and going in through the door.
- You pick nine lyrics at the karaoke machine. A wrong line kills a guest and voids the trophy.
- If that happens, go to Settings > Load Game and reload the last save before you continue.
- Missed it anyway? The game keeps a permanent save after each main quest. Load one from around Power Lines or Into the Sinkhole and go straight to the party.
Platinum roadmap
- Step 1 — the story (20–30 hours). It unlocks every zone and traversal ability. Open every chest on the way, especially the clown boxes (Health Upgrades) and metal boxes (Power Upgrades). Do The Party Won’t Stop as soon as it appears.
- Step 2 — cleanup (about 20 hours). Finish the trophy side stories, clear collectibles zone by zone, then grind FBC Tasks, the combat trophies and the remaining Artifacts and Aberrant Strength.
Our mission list shows which side stories unlock when, so you can slot them into Step 1.
Collectible and side story trophies
| Trophy | Grade | What to do | Guide |
|---|---|---|---|
| Backroom Espionage | Silver | Visit all 6 Secret Hideouts | Hideouts, art gallery |
| Work-Life Balance | Silver | Complete all 11 Sketchbook scenes | Sketchbook |
| Dog’s Best Friend | Silver | Return a toy to each dog, then visit the dog in the Gap | Dog toys |
| Threshold Researcher | Silver | Finish Unsupervised Science, The Last Taxi and Crossing the Threshold | Labs, Last Taxi |
| Panopticon Intern | Silver | Contain the Altered Items and help Langston | Cameras |
| Budding Analyst | Silver | Complete Pope’s Research | The Unknown |
| Budding Mycologist | Silver | Complete New Growth and the Carbon Copy quests | — |
| Be What You Want to Be | Bronze | Save every guest at the karaoke | See above |
| SHÜM! | Bronze | Play a level of SHÜM! | SHÜM arcade |
| FBC Recruit / Diligent Consultant | Bronze | Complete 1 / 20 FBC Tasks | Missions |
| Up to the Task | Bronze | Complete a World Feat | Missions |
Story and Resonant trophies
These are hidden on the trophy list and unlock as you play. The only Gold, Graffiti Artist, completes the Mural in the Gap and needs every Resonant dead plus the Hedron, so do not skip the optional Park Resonant.
- Story: Assigned to Accept, Parautilitarian, Rescue Mission (rescue Arish), Enemy of My Enemy, The First Link, Stop it at the Source, Sibling Reunion (all Fault Rituals), Repeating, Refracting (Silver — kill the Hedron).
- Resonants: Artistic Liberation (Downtown), Thermal Termination (Central), Curtain Fall (West Incursion Zone), Insidious Growth (The Park), Astral Reconfiguration (Underpass), Honorable Discharge (Unknown).
- Gold: Graffiti Artist — complete the Mural in the Gap.
Progression and combat trophies
- Silver: Astral Potency (Aberrant Strength 100), Versatile Expert (30 Talents), Personal Development (4 Health Upgrades), Astral (4 Power Upgrades), Zone Warden (40 Zone Upgrades), Combat Rediness (a Combat Ability in every slot), Paranatural Artisan (craft 30 Artifacts), Form Over Function (12 outfit items).
- Bronze: Core Competency, Field Work (zone level 3), Field Control (level 5 in every zone), Promising Recruit, Finalization Protocol, Astral Construction, Astral Adept (max an Aberrant Form), Paranatural Apprentice, Paranatural Craftsman (equip 3 Artifacts), Out of Uniform.
- Combat: Psychic Domination (command a Breaker), Intense Precision (Dominance active for 60 seconds), Paranatural Agility (3 Perfect Dodges in 6 seconds), Love to Deep Dive (visit the Gap 3 times in 5 minutes).
For the 30 crafted Artifacts, start with the ones worth keeping: see best Artifacts. Combat Rediness is spelled that way in the game’s list.
Trophy FAQ
How hard is the Control Resonant platinum? Easy. PowerPyx rates it 4/10, or 3/10 with Assist Mode on. There are no difficulty, online or New Game Plus trophies, and Assist Mode does not block any of them.
How long does the Control Resonant platinum take? About 40 to 50 hours without Assist Mode and 30 to 40 hours with it. Roughly 20 to 30 hours of that is the story. The rest is side stories, collectibles and FBC Tasks.
Are there missable trophies in Control Resonant? One is semi-missable: Be What You Want to Be, the karaoke in The Party Won’t Stop. A wrong lyric kills a guest. Reload straight away, or load one of the permanent saves the game keeps after each main quest.
How many trophies does Control Resonant have? 50 on PS5: 1 Platinum, 1 Gold, 16 Silver and 32 Bronze. Xbox and Steam have 49 achievements because there is no Platinum.




