Press guides8 min readLast updated: October 9, 2026

Control Resonant Best Artifacts and Builds

Which Artifacts to run early, late and in New Game+, what each one costs to craft, the trade-offs on the risky ones, and where the Untapped versions come from.

Short answer

While you are learning the combat, run Heart Monitor, Worn Eraser and 1996 Commemorative Coin. Once enemies get tougher, switch to Brass Dusters, Pickpocket’s Tool and Amulet. Amulet (+5% melee crit for 150 Source and 3 Odd Echo) is the cheapest pick and stays useful all game, because almost all of Dylan’s damage is melee. Brass Dusters gives Combat Abilities +50% Raw Damage but strips their Falter; Trusted Spanner (+15% Raw, no drawback) is the safe alternative. You get three slots on a first run and a fourth in New Game+, and swapping is free.

Jump to: Loadouts · Costs · High-risk picks · Where to get them · Crafting & slots

Control Resonant best Artifacts: Heart Monitor, Worn Eraser and 1996 Coin for learning; Brass Dusters, Pickpocket’s Tool and Amulet for damage; Trusted Spanner and Whetstone
Recommended Artifacts and their trade-offs. Our own summary card, not a game screenshot.Diagram by Control Resonant Wiki · Based on: AllThings.How · Gamer.org

Best Artifact loadouts

StageSlot 1Slot 2Slot 3Why
Learning (early game)Heart MonitorWorn Eraser1996 Commemorative CoinA spare life, status resistance and stronger heals while you learn dodge timing
Damage (mid to late game)Brass DustersPickpocket’s ToolAmuletBig ability damage, free abilities after Perfect Dodges, more melee crits
Safe damageTrusted SpannerAmuletStellar BraceletMore damage with no Falter penalty, plus Health back when your Shield breaks
New Game+ (4 slots)Brass DustersPickpocket’s ToolAmuletFourth slot: a defensive pick such as Heart Monitor or Worn Eraser

The first two rows are the loadouts AllThings.How recommends; the safe-damage row is our own combination of picks the guides rate without drawbacks. No guide claims one set suits every build, and swaps cost nothing, so change loadouts for the zone you are in — Lighter for Burn-heavy fights, Face Mask against the Mold’s Infected status.

Top Artifacts: effects and crafting costs

ArtifactEffectDrawbackCrafting cost
Amulet+5% Critical Chance on melee attacksNone150 Source, 3 Odd Echo
Heart MonitorPrevents one death and restores 20% HealthBreaks when it triggers350 Source, 7 Mourning Echo
Pickpocket’s ToolNext Combat Ability after a Perfect Dodge costs no PowerNeeds Perfect Dodges350 Source, 7 Violent Echo
Brass DustersCombat Abilities deal +50% Raw DamageCombat Abilities lose all Falter750 Source, 8 Edible Glob, 5 Violent Echo
Worn EraserResistance to all negative status effectsNone750 Source, 8 Ordered Image, 5 Odd Echo
Stellar BraceletRestores Health when damage breaks your ShieldNot when you drop the Shield yourself750 Source, 8 Corrupted Element, 5 Nostalgic Echo
1996 Commemorative CoinHealth Elements restore more HealthNone1,000 Source, 10 Ordered Image, 7 Panicked Echo
WalletAbilities spend Health when you are out of PowerStops at 5% Health250 Source, 5 Nostalgic Echo
Badge 11-60Much less damage from environmental hazardsSituational250 Source, 5 Quiet Echo
LighterBurn resistanceSituational150 Source, 3 Quiet Echo
Face MaskInfected resistanceSituational150 Source, 3 Mourning Echo

Costs are from AllThings.How and match GAMES.GG. Heart Monitor is single-use insurance: it breaks when it saves you, so you have to craft it again — which needs another Untapped copy.

Wallet users: Hotfix 1.4.2 (October 8, 2026) reduced the excessive Burn damage Dylan took while Wallet was spending Health with no Power left. See the 1.4.2 patch notes.

High-risk Artifacts

Several Artifacts trade one stat for another. They are strong in the right build and a trap in the wrong one (effects from Gamer.org):

  • Whetstone: +20% damage, −20% Falter. Reward from A New Directive.
  • Golden Earrings: +20% Falter, −30% damage. For stagger builds only.
  • Framing Hammer: Combat Abilities deal +30% Falter but no damage at all.
  • Ornate Buckle: Executions restore a lot of Power, but you take 30% more damage.
  • Bout Guard: +50% Power recovery, +20% damage taken.
  • Molding Bar: immunity to Infected and bonuses against the Mold, but maximum Health is capped at 50%.
  • Mother’s Locket / Medical Alert Bands: +25% damage or +25% Falter, only below 25% Health.

One rule limits stacking: Artifacts from the same family cannot be equipped together. The guides we checked do not publish the family list, so if an Artifact will not equip, look for a clash with one already slotted.

Where the Untapped Artifacts come from

Every Artifact starts as an Untapped item, which is its recipe. Gamer.org lists where each one comes from; these are the ones worth planning around:

ArtifactSource
AmuletDefeat the West Incursion Zone Resonant
1996 Commemorative CoinDefeat the Unknown Resonant (the Co-Director) — Unknown guide
Golden EarringsDefeat the Underpass Resonant
LighterDefeat the Central Resonant
Face MaskDefeat The Park Resonant
Worn EraserDefeat the final story boss
Heart MonitorComplete Urban Survival
Trusted SpannerComplete Every Dog Has Her Day — dog toy locations
WhetstoneComplete A New Directive — walkthrough
Shiny PebbleComplete Freeze Frame — camera locations
Novelty MagnetHigh score on the SHÜM cabinet in Dylan’s Apartment — arcade guide
Pickpocket’s ToolPre-order bonus — pre-order guide
WalletDigital Deluxe Edition — Deluxe guide
Spray Paint, Stellar Bracelet and othersZone vendors (West Incursion and Central respectively)

Sources are from a single guide (Gamer.org) and some entries there were still marked TBA, including Brass Dusters. Gamer.org also calls the pre-order Artifact “Lockpick’s Tool”; Remedy’s store pages and other guides call it the Pickpocket’s Tool.

How crafting and slots work

  • Where: the Artifact Formation station in the Gap. Press L1 on controller (F on PC) at the prompt.
  • Cost: Source plus zone materials (Echoes, Ordered Image, Edible Glob and so on). The Untapped item is consumed.
  • Recycling: returns materials, but not the Untapped item — think before scrapping a one-off like Heart Monitor.
  • Slots: three on a first playthrough, four in New Game+. Update 1.4.0 lets you run NG+ as many times as you like.

Best Artifacts FAQ

What are the best Artifacts in Control Resonant? There is no single best set, but the guides converge on two loadouts. While learning the combat: Heart Monitor, Worn Eraser and 1996 Commemorative Coin. Once enemies get tough: Brass Dusters, Pickpocket’s Tool and Amulet. Amulet (+5% melee crit) is the one pick that stays useful all game.

How many Artifact slots do you get? Three on a first playthrough. New Game+ adds a fourth slot. You cannot equip two Artifacts from the same family at once.

How do you craft Artifacts in Control Resonant? Find the Untapped version of an Artifact in the world or as a quest or boss reward, then craft it at the Artifact Formation station in the Gap using Source and Echo materials. The Untapped item is consumed. Recycling an Artifact returns materials but not the Untapped item.

Is Brass Dusters worth it? For an offense-first build, yes: it adds +50% Raw Damage to Combat Abilities but removes their Falter, so you lose the stagger those abilities would cause. If you rely on breaking posture, Trusted Spanner (+15% Raw, no drawback) is the safer damage pick.

Why did I not get the Trusted Spanner from the dog quest? A bug stopped Every Dog Has Her Day from awarding its Artifact. Hotfix 1.4.2 (October 8, 2026) fixed it and grants it retroactively on saves that have not entered New Game+.

Sources