Press guides8 min readLast updated: October 11, 2026

Control Resonant Mission List: All Main Quests and Side Stories

The main story in order, the three Jesse Sightings, every Resonant boss, all named side stories with where they start, World Feats like Pattern Break, and FBC Tasks.

Short answer

The main story runs 15 missions, from Orientation to the epilogue The Beginning. It sits alongside two other quest lines that it keeps pulling you into: the three Jesse Sightings and the Resonant boss quests. On top of that come 17 named side stories, repeatable World Feats and FBC Tasks. Stuck in Escape the Sinkhole? Losing the diving bell is scripted: follow Zoe’s music out.

Jump to: Main story · Jesse & Resonants · Escape the Sinkhole · House in Distress · Side stories · World Feats

Control Resonant mission list: prologue, three acts and epilogue, Jesse Sightings and Resonant bosses
How the three quest lines fit together. Our own summary card, not a game screenshot or promotional image.Diagram by Control Resonant Wiki · Based on: TechWiser · games.gg · AllThings.How

Main story missions in order

The Contain the Crisis line in order, grouped by act as TechWiser lists them. games.gg uses “Fight the Core” where TechWiser writes “Fight to the Core”.

#MissionActNote
1OrientationPrologue
2Welcome to ManhattanAct 1
3Evacuation ProceduresAct 1
4Arish’s BriefingAct 1Unlocks the Plan of Attack split
5Power LinesAct 1Runs in parallel with Into the Sinkhole
6Into the SinkholeAct 1Contains Escape the Sinkhole
7Enemy of My EnemyAct 1Needs the Central and West Incursion Zone Resonants dead
8Recursions and IterationsAct 2
9The House in DistressAct 2Can force Jesse Sightings: Underpass
10The Hedron LinkAct 2Unlocks Zoe’s Briefing, New Growth, Maintenance Protocol
11Sever the Hedron LinksAct 3Needs Pope’s Research
12RebuildAct 3
13Fight the CoreAct 3
14The EndAct 3
15The BeginningEpilogueFree roam continues afterwards

Several quests run at once, so the nearest marker is not always the story. Power Lines has its own walkthrough, and the plot itself is in our story explainer.

Jesse Sightings and Resonant bosses

  • Jesse Sightings: The Subway Fault — Act 1.
  • Jesse Sightings: The Incursion Fault — Act 1. Needed before the West Incursion Zone Resonant.
  • Jesse Sightings: Underpass — Act 2. Forced during The House in Distress if you have not done it.
ResonantArenaNeeded for story?
CentralPatterned Factory (the Deserter)Yes
West Incursion ZonePatterned TheaterYes
UnderpassAstral PlaneYes
The UnknownPatterned Field OfficeYes
The ParkMold Gate in the centre of the parkNo, but needed for the Gold trophy

The Central fight has its own page: the Deserter boss.

Escape the Sinkhole

“Escape the Sinkhole” is the last objective of Into the Sinkhole. Once the probe relays at Bedrock are live, the Sinkhole shifts and the diving bell is gone. That is scripted, not a bug — do not reload or look for a switch.

  • 1. Place and activate each relay; placing alone does not count. AllThings.How counts four, each revealed after the last; Whisper of the House does not give a number.
  • 2. AllThings.How reports a winged Hiss Ruiner ambush after the relays. Climb on during its staggers and hit the heart.
  • 3. Follow the glowing cable upward, through the rotating ring of desks and chairs, until Dylan says he cannot follow it further.
  • 4. Follow the music Zoe plays over the PA and the TV screens through the looping apartments. Screens turn yellow once reached.
  • 5. Take the maintenance passage with orange lights, climb the stairs, cross the break room and leave through the blue-lit laundromat.
  • 6. The mission only ends when the Quest Completed banner appears on the street.

In the apartment maze, avoid Shift and Reach; double jumps and Elevate keep the next screen in view.

The House in Distress

You fast travel into the Oldest House (Central Executive door), meet Zoe in Executive Research and restore power to reach the Main Test Chamber. Hitting a red Power Core locks you into an electrokinesis test where you match three patterns on the wall of boxes. A TV in the test chamber takes you into the Fault, and the mission ends with the ritual with Jesse. It unlocks Sibling Reunion if this is your last Fault.

If Zoe vanished and the quest stalled, that was a bug. Hotfix 1.4.2 (October 8) fixed Zoe disappearing in The House in Distress. Update and reload.

All side stories

TechWiser says there are 18 side stories but names these 17. Start points are from TechWiser; links go to our full guides.

Side storyWhere it startsGuide
Freeze FrameWatchtower 2nd floor, first talk with ZoeCameras
Panopticon Service RequestTalk to Langston at the FBC Field OfficeCameras
Crossing the ThresholdLoading docks west of the FBC Field Office, Central—
Urban SurvivalParking lot in the south of the Evacuation Zone—
The Last TaxiAlley west of the Evac buildingLast Taxi
Unsupervised ScienceAny Testing FacilityTesting Facilities
Carbon Copy (I–III)Heidi, in the Mold building west of the FBC Base, The Park—
The Complete SetAuction House, northwest Downtown—
The Party Won’t StopApartment on the western street, West Incursion ZoneKaraoke trophy
Into the Valley of DeathLangston, after Act 1—
Pope’s ResearchAutomatic at the start of Act 3The Unknown
A New DirectiveA call from a stranger in the UnknownFred
Zoe’s BriefingAfter The Hedron Link—
New GrowthAfter Zoe’s Briefing—
Maintenance ProtocolAfter Zoe’s BriefingBulbs
Mapping the New New YorkUnlock the Central map with the worker NPC—
Every Dog Has Her DayFind a dog and fetch its toy, anywhereDog toys

World Feats and FBC Tasks

World Feats are repeatable open-world events: Mockery, Suspended Extermination, Hold the Line, Altered Tracking, Pattern Break, Air Drop, Mold Infestation, The Firebreak Job, Apex Hunt and Hiss Hive. One unlocks Up to the Task.

Pattern Break is a cluster of floating objects that move together except one. Hit the odd one out; a wrong hit knocks you back, a right one reshuffles the cluster and picks a new odd object. Rewards are Source, mid-tier materials and zone level progress (GamesRadar+).

FBC Tasks are posted on the boards at FBC bases and refresh regularly: Escort Rangers, Collect Packages, Defeat Hostiles, Destroy Object and Scout Location. One unlocks FBC Recruit; 20 unlock Diligent Consultant. Our trophy guide lists the rest.

Mission list FAQ

How many missions are in Control Resonant? The main story has 15 Contain the Crisis missions from Orientation to The Beginning, plus three Jesse Sightings and the Resonant boss quests. On top of that there are 17 named side stories, repeatable World Feats and FBC Tasks.

How do you escape the Sinkhole in Control Resonant? You cannot go back to the diving bell; losing it is scripted. Follow the cable until Dylan says it ends, then follow the music Zoe plays over the PA and the TV screens through the apartment maze. Leave through the laundromat and wait for the Quest Completed banner on the street.

Why did Zoe disappear in The House in Distress? It was a bug. Hotfix 1.4.2 on October 8 fixed Zoe vanishing in The House in Distress and blocking progress. Update the game and reload.

What are FBC Tasks in Control Resonant? Repeatable jobs posted on the boards at FBC bases, such as escorting Rangers, collecting packages or scouting a location. One unlocks FBC Recruit and 20 unlock Diligent Consultant.

Sources