The letter puzzle
Rebuild starts in the Unknown once Sever the Hedron Links is done. Its quest text is just “Who am I?” Run around and you land on a black-and-white screen of scattered letters.
| Letter | Where (PowerPyx) |
|---|---|
| D | You control it |
| Y | Top right |
| L | Top left |
| A | Bottom right |
| N | Bottom left |
With DYLAN spelled, go back to the centre to start the flashback. AllThings.How describes a longer boot screen (type HELLO WORLD, then gather the letters into WAKE UP DYLAN). Either way, it’s the same idea: steer the D to each letter.
Ordinary, Maine
- 1. Wake in Dylan’s bedroom, take the backpack and leave through the kitchen.
- 2. Head north. Three bullies attack, and AllThings.How names them as Tom Barlow, Freddy Bartwell and Hugo Stamps. You can’t win alone. Jesse steps in and you finish it together.
- 3. Combat is turn-based with 150 HP and three commands: Attack, Defend and Ability. Attacks can miss.
- 4. At the General Store, pick up the Donut, Potato Chips and Soda and talk to the cashier.
- 5. Follow the roads to the top right and take the tunnel to the Dump.
The Dump and the projector slides
Jesse gives Dylan a baseball bat for the mutant rats. Find five slides (PowerPyx):
- Two on the left path.
- One on the top path near the water.
- Two on the right. A rat guards the upper one.
Bring them to the projector to open a door in the wall. Each slide opens a realm. AllThings.How describes a mansion with an unseen rocking chair, a meadow that puts the children to sleep, a shelter that turns into a temple with a giant shadowy figure, and a Hedron-linked realm where Jesse bonds with an entity called Polaris.
Later you collect the same slides again in the same order: left two, the top one, then the right two.
Sled Hill Cave and the shards
The story skips ahead: the bullies have become monsters and the dog is missing. Follow the trail right to Sled Hill and into the cave, sneak past what AllThings.How calls the sleeping Not-Mother, and recover the projector. Between trips, the Oldest House flashbacks have Dr. Darling questioning adult Dylan.
- Each memory shard sits on a pedestal. The counter reads “1 OF 4 SHARDS COLLECTED.”
- At home, use the game console in the upstairs bedroom to move the story on.
- Near the end, walk Dr. Darling from the school back to the projector in the Dump, then try the elevator in the north hallway.
How Rebuild ends
After the last shard, talk to Jesse and use the slide projector one last time. In the flashback, the FBC takes the projector and captures Dylan while Jesse gets away. The pixel art then collapses back into 3D. The mission reward is a Living Shard, and the next objective is Fight the Core: the run to the Hedron.
Where Rebuild sits in the campaign is on our mission list. What the flashback reveals about Dylan and Jesse is in the story explained page’s spoiler section.
Rebuild FAQ
How do you solve the letter puzzle in Rebuild? Move the loose D and collect the other letters. PowerPyx puts Y top right, L top left, A bottom right and N bottom left, which spells DYLAN. Then go back to the centre.
Can you lose the bully fight in Rebuild? The three-on-one fight is not winnable alone. Jesse joins partway through and the two of you win it together.
Where are the projector slides in the Dump? Two on the left path, one on the top path by the water and two on the right. One of the right-hand slides is guarded by a rat.
What comes after Rebuild? Fight the Core, the run up to the Hedron. Rebuild itself rewards a Living Shard.




