Press guides6 min readLast updated: October 12, 2026

Control Resonant Abilities: Every Power and How to Unlock It

Every traversal ability and the Fault that gives it, every combat ability and the Resonant that offers it, how the either-or picks work, and the token that gets you one more.

Short answer

Traversal abilities come from Faults; combat abilities come from beating Resonants. Orientation gives Double Jump, Elevate and Rush. Shift is in the Incursion Fault, inside the West Incursion Zone parking garage, and Reach is in the Subway Fault in the Evacuation Zone. Each Resonant makes you pick one combat power and locks the rest, but Reset Items in the Gap let you swap a pick later.

Jump to: Traversal · Shift · Combat · Swapping picks

Control Resonant abilities: Faults for Double Jump, Shift and Reach, and the combat power each Resonant offers
Where every ability comes from. Our own summary card, not a game screenshot or promotional image.Diagram by Control Resonant Wiki · Based on: Power Up Gaming · KeenGamer

Traversal abilities

AbilityWhereWhat it does
Double Jump, Elevate, RushOrientation Fault, Downtown (story)Second jump; float and glide; a speed burst that also clears negative status effects
ShiftIncursion Fault, parking garage, northwest West Incursion ZoneReorient on Gravity Anomalies and walk on walls and ceilings
ReachSubway Fault, Railyard Street Station, northeast Evacuation ZoneGrapple to spherical anchor points across gaps

KeenGamer says the only order that works is Incursion → Subway → Underpass: the Subway Fault needs Shift, and the Underpass Fault needs Reach. The Underpass Fault and the final Fault ritual give no new ability.

How to unlock Shift

  • 1. In the West Incursion Zone, get the key from the security guard and go back to the Parking Garage in the northwest corner.
  • 2. Unlock the garage doors and take the interior elevator to the rooftop level.
  • 3. Jump into the pit of warped parking lanes. The TV is across the gap at the bottom.
  • 4. Follow the Astral Plane path to Jesse. Shift unlocks, then a short tutorial runs.

Shift opens the route to the Theater and the Dancer, the karaoke rooftop in The Party Won’t Stop, and the Subway Fault that gives Reach.

Combat abilities by Resonant

ResonantZonePick one
The ArtistDowntown (Orientation)Barrage, Volatile Anomaly or Shield
The DancerWest Incursion Zone, TheaterPush or Ground Slam
The DeserterCentral, Patterned FactoryIgnite or Inferno
The CollectiveBeneath the Park (optional)Spore Burst or Growth
The PhysicistUnderpass, top of the SpireSpike or Astral Rebuke
The Co-DirectorThe Unknown, Field OfficeCommand (no choice)
  • Barrage fires projectiles; Volatile Anomaly summons an entity you can throw; Shield absorbs damage and adds a Shield Bash on dodge.
  • Push knocks enemies back, into hazards if you aim it; Ground Slam hits harder the further you fall.
  • Ignite adds Fire and Burn to melee; Inferno sends out fire waves that hit groups.
  • Spore Burst fires rapid Mold shots; Growth summons up to two worm allies that build Infected.
  • Spike plants an Astral Spike that knocks enemies down; Astral Rebuke launches them for an air combo. Both apply Astralized, which speeds up Burn and Infected buildup.
  • Command turns enemies into temporary allies, and each extra use spends a purple Command Charge.

Where each boss is and how the fights play out: all Control Resonant bosses.

Locked choices, Reset Items and the Resonant Token

Taking one combat power locks the others from that Resonant. Two things change that:

  • Reset Items, used at the mural in the Gap, let you redo a choice. Most Resonants drop one, and the Artist drops two (KeenGamer).
  • The Resonant Token, from the Pope’s Research side story in the Unknown, adds one extra combat power you passed on without giving up your current one.

Abilities stack with Artifacts. Our best Artifacts guide covers the builds that pair with Ignite and Spike.

Abilities FAQ

How do you unlock Shift in Control Resonant? Finish the Incursion Fault in the parking garage in the northwest of the West Incursion Zone. You need a key from a security guard to open the garage, then you take the elevator to the roof and drop into the pit.

Can you get every combat ability? Not on the first pick. Each Resonant offers a choice and the others lock. Reset Items at the mural in the Gap swap a choice, and the Resonant Token from Pope’s Research adds one extra ability you passed on.

Which ability do you get from the Unknown Resonant? Command, with no choice. It turns enemies into temporary allies and uses purple Command Charges.

What order do the Faults go in? KeenGamer says the only order that works is Incursion (Shift), then Subway (Reach), then Underpass, because each Fault needs the ability from the one before it.

Sources