Push vs Ground Slam stats
| Push | Ground Slam | |
|---|---|---|
| Damage | 50–100 | 230–460 |
| Falter | 5–15 | 20–30 |
| Power cost | 200 | 630 |
| Effect | Knocks enemies back; extra damage into ledges or hazards | Slams enemies down; more damage from higher up |
| Roof hatch doors | No | Yes |
Figures are from Method.gg; Destructoid lists Ground Slam at 241–483, so numbers can shift with level. Check the in-game ability screen for your run.
Which one suits your build
- Ground Slam: aggressive melee and combo openers. Double jump or air boost first for more damage; pairs well with combo finishers.
- Push: ranged builds that need space, crowds and fights near drops. Flying enemies can float straight back, so it is weaker against them.
Other reward choices are covered in Ignite or Inferno and the full abilities list.



