Press guides3 min readLast updated: November 6, 2026

Control Resonant Push or Ground Slam: Which to Choose

The Dancer reward choice compared: damage, power cost, hatch doors and respec.

Short answer

Pick Ground Slam for most runs. It hits far harder (about 230–460 damage vs 50–100 for Push), scales with the height you slam from, and is the only ability that breaks metal roof hatch doors. Push is cheaper and better for spacing and knocking enemies off ledges. The choice is not permanent: a Reset Item lets you swap at the Mural in the Gap.

Control Resonant boss guide card for Resonant fights and ability rewards
Our boss card; the Dancer offers Push or Ground Slam. Not a game screenshot.Diagram by Control Resonant Wiki · Based on: Method.gg

Push vs Ground Slam stats

PushGround Slam
Damage50–100230–460
Falter5–1520–30
Power cost200630
EffectKnocks enemies back; extra damage into ledges or hazardsSlams enemies down; more damage from higher up
Roof hatch doorsNoYes

Figures are from Method.gg; Destructoid lists Ground Slam at 241–483, so numbers can shift with level. Check the in-game ability screen for your run.

Which one suits your build

  • Ground Slam: aggressive melee and combo openers. Double jump or air boost first for more damage; pairs well with combo finishers.
  • Push: ranged builds that need space, crowds and fights near drops. Flying enemies can float straight back, so it is weaker against them.

Other reward choices are covered in Ignite or Inferno and the full abilities list.

Sources